Ver. 1.03: Face-lifts and other improvements
Hello,
Yet another update is here. Version 1.03 brings with it improvements to the aesthetics of a couple of areas in the game. Other improvements include the likes that make the game a smoother, more immersive, and more fun of an experience. The version available for download as of now on this site is version 1.03. You can confirm the version of your game in the "Read Me and Credits" file. The full list of improvements in version 1.03 is as follows:
1.03
- Removed camera movement in the map "Dais - Tree on a Cliff" during free roam because together with free player movement it frequently caused an awkward issue where in the game displayed an empty part of the map outside its boundaries.
- Added some effects to event sequences that transfer the player away from the above-mentioned map so as to prevent an issue from occurring where in the player could see the ground suddenly disappear before completing the transfer.
- Formatted some lines of text and fixed some grammatical errors.
- The skill "Flash" now grants 3 TP per hit instead of 2.
- The skill "Glint" now grants 8 TP per hit instead of 7.
- Added another entry (now the last one in the list of changes in 1.02) to changelog 1.02 that was missing from there before.
- Added a line of text to guide the player if they lose their way at a certain point in the game, and also edited another line of text to provide the player with a clearer picture of what they need to do to progress in the game at a certain point.
- Buffed up a few pieces of equipment and revised the description of other pieces of equipment.
- Added a handful of new pieces of equipment to be found or bought.
- Gave a couple of maps a face-lift.
- Made improvements to a line of dialogue.
- Added a background sound to a certain part of the game, and also slightly edited another instance of BGS.
- Yona now walks a few steps forward on his own upon exiting the train in the beginning.
- Revised the installation instructions in the "Read Me and Credits" file.
- Fixed the damn door. The player is no longer required to solve a certain puzzle again to enter through a certain door after solving the puzzle once.
Get Project Compass Demo
Project Compass Demo
A plot- and character-driven JRPG
Status | Prototype |
Author | Caerule |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, JRPG, Magic, RPG Maker, Story Rich, Swords, Turn-Based Combat |
Languages | English |
More posts
- Review by Alice GristleFeb 20, 2022
- Version 1.05: New features and a new sidequestOct 23, 2021
- A near full playthrough of the demo by JackofAllOps now availableDec 03, 2020
- One-year anniversary update! Version 1.04 \o/Sep 29, 2020
- Project Compass reviewed by NikorasuJun 04, 2020
- Ver. 1.02: FPS Synch Option implementedNov 15, 2019
- Ver. 1.01: Major and minor fixes!Oct 14, 2019
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